Best site for human reference photos:
http://www.3d.sk

Buy prints (A2 and A3 size) of some of my images here:
http://store.cgsociety.org/browse/cgprints/
ciety.org/browse/cgprints/


March 26:

February 16-19: Me and my family went back to Hong Kong for a nostalgic visit, (and for Disney Land) :)

February 6 - 11 2006 : I went to Taipei to hold a seminar for a group of terrific game artists

August1: it's official, I was selected as one of this years Maya Masters at the AGUA before Siggraph! Thank you guys!

May 6: moved website, forwarding activated

April 24: went to Rob Coleman's talk in Singapore. Afterwards I talked to him, and was amazed to find that he knew my name and my art! Not only that, but he had some nice things to say about it too... thanks Rob! :)

February 4: updated the galleries

January 2005: The european client for that long-term job I mentioned has just been jailed for fraud, so the job is gone. I'm moving my equipment home in May. I'll be moving this website to the CGTalk server soon (as androidblues.com, but with a forwarding from the old url). But even though we've closed the old office, Optidigit is still existing, I'm still one of the directors, and me and Alain are still preparing and working towards establishing a training center here.
ews:

August 29 2004: just back home after giving a talk at Disney Feature Animation at Burbank, where I met Glen Keane, and Gnomon, where I met Alex Alvarez and Meats Meiers (and shaking Syd Mead's hand!) What an inspiring trip.

September: finally it's been decided, we start on a long term job that will help us in our plans to open that training center I mentioned below. It's not particularly exciting or high-profile, but it's a perfect first step for us in the long form content industry.

June: Rob had to leave us, hopefully temporarily, to go back to China, due to issues with their application for a US visa for Rob's Chinese wife.

April 2004: I went to Copenhagen to give a seminar at a 3d school there, and to visit the 3D Festival. On the way home I stopped in Milan and met Dario Picciau, who's making a 3d feature film about Anne Frank's life. I also worked on another female character for EA, this time for another game, Defjam Smackdown.


December 5: finished four characters for Electronic Arts NFSU.
December 17th Leonard Teo from CG Channel will host a Siggraph event here in Kuala Lumpur, involving among other things book signing of his 'Expose 1' book (there are 5 artists in KL represented in that book, 3 of them from my own company). It's the first official event of the new KL Siggraph Chapter, of which my partner Alain is the chairman).
In October I became 44. [sigh]
In September we hired Rob Chang - yes that's right boys and girls, I'm now working with the famous Lunatique! He was living in Fu Zhou with his lovely wife Elena, now they live within walking distance from my flat. His project 'Promise' will now be one of the projects our new studio Androidblues will work on (with Rob in charge).
Rob's website In July we hired Lor and KFC, two excellent 2d and 3d artists very experienced in Maya. KFC stands for Kong Foong Ching but he abbreviates it himself, and on CGTalk is known as kfc.

June:  Me and my partner have a grand and ambitious plan - a combination training center and production studio, focused on realistic characters of the highest quality, for long form production. Part of the plan is to admit trainees from all over the world, based on portfolio.    In beginning of June we announced the launch of this project.   Link

May 9: My still image "One Last Time" won the first Digital Hero award at 3dFestival in Denmark (Still category)!  It's the first year of the award, but the third year of the Festival.  Maybe next year I can even go there...
It also won Second Rank at the Animago 2003, category Still/Pro/Fantasy, at just about the same time.  (The winning entry was "The Icewaste", congratulations!)

January 1, 2003: Happy (Western) New Year!  (Islamic New Year has passed already, Chinese New Year coming up...)
added an essay on image composition to the How-to page.

December 7: a lot of small updates all around, the FAQ, the gallery, the links, the How-to, and more. 

July 1: A lot of news since my last entry. First of all I've moved again, this time from Texas to Kuala Lumpur, Malaysia, to work closer with my old friend and partner Alain Zaugg, owner of Optidigit Studio. I've also updated the screenplay. Several new 2d images have been added since the last 'news' item, and even a couple 3d pics. Also, as you might have noticed already, I've gone back to the old design on the index page, not because I don't like Catharina's any more but because I used to get more hits with this older design (with all the web-rings on the same page). :)

March 15, 2002: long time since the last entry.  Though I have been doing some minor changes to the site since October.
Microsoft bought Digital Anvil about a year ago, and many were let go. I was kept on as a temp worker, but according to MS' new rules on temp workers I could only work there 1 year, even if it was only 3 days a week. So this Christmas was the last day at DA - thanks guys it was really fun and educational.

October 22: first real update I felt like since 9/11. A few new images in Gallery 1, not placed in chronological order.

September 15: Again, a new frontpage by Catharina - here's a link to the
old index page, this last version 'Flashified' by Catharina Przezak Harders, a great 3d artist.

July 21: ABC Nightline showed some of my work,
this is a link to the streaming
video.

July 12: new frontpage image
New
gallery of wallpapers by Wesley Flaman begun, not many yet but it will grow.

July 4: new version of the script "Android Blues" uploaded.
Sorry, because the volume of downloading was too much for our provider, we've had to take down the mpegs on this site and replace them with a smaller size streaming solution, which of course is of much lower quality. But you can still get the mpegs though by following the links there.

June 10: link to Henrik Wann Jensen's paper about translucency to be presented at SIGGRAPH this year, the model he's using for testing is my own version 3.0 virtual actress.
Here.

May 26: replaced test8.mpg with test9.mpg, added bodytest2.mpg (in the
animgallery)

May 12: added new tests of version 3.1, (face), showing improved look, better expressions, and more easily connected to facial mocap. (Note: when testing, I use the most extreme expression possible, which may look ridiculous sometimes...)
face test, neutral
expressions test
May 5: added new tests of version 3.1, (body only), showing much improved joint deformations.
body test
body test
body test
April 22: reorganized the 3D Still Galleries and added a new one, with many new images. Gallery 1 now shows images (mainly my virtual actress) from -99 to -01, Gallery 2 covers the earlier years of my actress, and Gallery 3 shows some miscellaneous non-character stuff.
3D Still Gallery 1
3D Still Gallery 2
3D Still Gallery 3
April 19: Uploaded this
body test, showing 2 slightly different lighting angles, and this one, showing the joint deformation of the knee and hip, which I've struggled so long and hard with.

April 14: New facial tests,
here. These are enlarged stills from the animation mentioned below.
These exact poses are not in the animation, I made some variations in lighting (rotating the lights around to show that my skin shader works in different lighting conditions), and 4 different expressions. No retouching except for hitting Auto Levels in Photoshop.

March 4: Finally completed a new still image, the first in 2 or 3 years, this uses my new virtual actress for the first time - see it in the gallery, it's called "Flamethrower". There's NO photoshop retouching except for adding some smoke, and also NO specific geometry editing to make her work in this pose from this view, I'm quite proud of that since in all my previous still images I had to delete the skeleton and edit the geometry to get what I wanted. This is a fully animatable model.

Feb 20, 2001: completed the
first animation test of Ariana v3.0's face (at the bottom of the animation page). More info about it there.