Modeling Hands

To improve modeling you need to look at the real thing, I've found the best references here.
Some quick notes that might be helpful for beginners modeling hands.



 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Note that the row of knuckles curves in two directions: when seen from the front (see cross-section at knuckles above), and when seen from the top. (Beginners tend to make the palm too flat, too thin, and too square-cut.)

Note that the Fibonacci series, or Golden Measurement, holds true for the relationship of any 2 hierarchical bones in the hand, starting at the wrist - that means that every bone is about 1.6 times the length of the next smaller one connected to it. This can be very helpful in checking for mistakes, and also when placing joints.

Note that the fingers almost always taper slightly, more on women, and more in the sideview (beginners tend to make fingers more like perfect cylinders).

Note the thickness of the wrist/palm/hand seen from the side, usually made too thin by beginners.

Note that the fleshy pads on the inside of the palm, protecting the knuckles, are offset to the pinkie, so in fact they sit between each knuckle, not over it.

Note that the wrist is angled slightly.

Note the bony projection at A, often more pronounced in women, giving a craceful curve to the top silhouette. B is also a typical feature, and also improves the contour.

Note at C, and also in the cross-section - the second knuckle is actually higher than the first.

Note that the attachment of each finger to the palm slopes a lot in the side view.

 

Best site for human reference photos:
http://www.3d.sk

 

 

 

Copyright 2005 Steven Stahlberg